Tiago Machado

At a glance

I'm an AI Engineer, and I like to develop systems for enhancing human design activities. My recent works combine machine learning, backend development, and data science in fields such as decision-making simulations, games, edutech, and agrotech.

New York University

I did my PhD in the Computer Science and Enginnering department at NYU Tandon. I worked at the NYU Game Innovation Lab and my thesis discuss the design, development and evaluation of AI-Game-Design assistant systems.

Federal University of Pernambuco (Brazil)

I have done my Masters and my Bachelors at UFPE. My thesis is related to the design of tools to improve the communication between game designers and game engineers.

What I do

Here I list some of my past and current projects. Most of them are about AI and machine learning, backend development, and game programming.

Artificial Intelligence/Machine Learning

During the Omdena-Agreed Earth project, I worked on the design of a knowledge guided machine learning model to predict nitrous oxide fluxes.

Artificial Intelligence/Machine Learning/Backend Development

During my time at Northeastern University, I worked on the design of machine learning models for supervised and unsupervised tasks, and interactive narrative design assistance. The works are part of the StudyCrafter.com plataform

Artificial Intelligence/Machine Learning

During the course of my PhD, I have designed systems that incorporate AI into the game design process. Click on the figure to see a demo.

Relational Databases

I developed a project for storing, replaying and querying events in gameplay sessions. Although the amount of events happening in a game can be pretty intense, a relational data base could handle well the write/read requests in this context.

Games

I developed games when working at a pioneer EdTech project in Brazil. Click on the images to download the games and watch their videos.

Visualization

I designed a visualization tool for a tweeter hashtag sentiment analysis and for visualizing heatmaps of game elements.

Research

Here are some of my research papers. For a full list, check my Google Scholar profile.

2023
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
IEEE Transactions on Games (to appear soon)

2019
Pitako -- Recommending Game Design Elements in Cicero
Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius
Published on 2019 IEEE Computers on Games Conference (CoG)

Evaluation of a Recommender System for Assisting Novice Game Designers
Tiago Machado, Daniel Gopstein, Oded Nov, Angela Wang, Andy Nealen, Julian Togelius
Published The 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 19)

2018
AI-assisted game debugging with Cicero
Tiago Machado, Daniel Gopstein, Oded Nov, Andy Nealen, Julian Togelius
Published on 2018 IEEE Congress on Evolutionary Computation (CEC)

Get in touch

I'd love to hear from you! Please reach me through the channels below.